Type inference helps the compiler determine the argument types by looking at each method invocation and corresponding declaration.
2. Why are default methods needed in the interface?
Default methods let you add new functionality to your libraries’ interfaces and ensure binary compatibility with older code written for the interfaces.
3. What is Java 8 StringJoiner class used for?
Java 8 StringJoiner class constructs a sequence of characters separated by a delimiter so that users can create a string by passing delimiters such as hyphens and commas.
SOLID principles are object-oriented design concepts relevant to software development. SOLID is an acronym for five other class-design principles: Single Responsibility Principle, Open-Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle.
Principle
Description
Single Responsibility Principle
Each class should be responsible for a single part or functionality of the system.
Open-Closed Principle
Software components should be open for extension, but not for modification.
Liskov Substitution Principle
Objects of a superclass should be replaceable with objects of its subclasses without breaking the system.
Interface Segregation Principle
No client should be forced to depend on methods that it does not use.
Dependency Inversion Principle
High-level modules should not depend on low-level modules, both should depend on abstractions.
SOLID is a structured design approach that ensures your software is modular and easy to maintain, understand, debug, and refactor. Following SOLID also helps save time and effort in both development and maintenance. SOLID prevents your code from becoming rigid and fragile, which helps you build long-lasting software.
Examples
1. Single responsibility principle
Every class in Java should have a single job to do. To be precise, there should only be one reason to change a class. Here’s an example of a Java class that does not follow the single responsibility principle (SRP):
The Vehicle class has three separate responsibilities: reporting, calculation, and database. By applying SRP, we can separate the above class into three classes with separate responsibilities.
2. Open-closed principle
Software entities (e.g., classes, modules, functions) should be open for an extension, but closed for modification.
Consider the below method of the class VehicleCalculations:
Suppose we now want to add another subclass called Truck. We would have to modify the above class by adding another if statement, which goes against the Open-Closed Principle. A better approach would be for the subclasses Car and Truck to override the calculateValue method:
Adding another Vehicle type is as simple as making another subclass and extending from the Vehicle class.
3. Liskov substitution principle
The Liskov Substitution Principle (LSP) applies to inheritance hierarchies such that derived classes must be completely substitutable for their base classes.
Consider a typical example of a Square derived class and Rectangle base class:
The above classes do not obey LSP because you cannot replace the Rectangle base class with its derived class Square. The Square class has extra constraints, i.e., the height and width must be the same. Therefore, substituting Rectangle with Square class may result in unexpected behavior.
4. Interface segregation principle
The Interface Segregation Principle (ISP) states that clients should not be forced to depend upon interface members they do not use. In other words, do not force any client to implement an interface that is irrelevant to them.
Suppose there’s an interface for vehicle and a Bike class:
publicinterface Vehicle { publicvoid drive(); publicvoid stop(); publicvoid refuel(); publicvoid openDoors(); } publicclass Bike implements Vehicle { // Can be implemented publicvoid drive(){...} publicvoid stop(){...} publicvoid refuel(){...} // Can not be implemented publicvoid openDoors(){...} }
As you can see, it does not make sense for a Bike class to implement the openDoors() method as a bike does not have any doors! To fix this, ISP proposes that the interfaces be broken down into multiple, small cohesive interfaces so that no class is forced to implement any interface, and therefore methods, that it does not need.
5. Dependency inversion principle
The Dependency Inversion Principle (DIP) states that we should depend on abstractions (interfaces and abstract classes) instead of concrete implementations (classes). The abstractions should not depend on details; instead, the details should depend on abstractions.
Consider the example below. We have a Car class that depends on the concrete Engine class; therefore, it is not obeying DIP.
The code will work, for now, but what if we wanted to add another engine type, let’s say a diesel engine? This will require refactoring the Car class. However, we can solve this by introducing a layer of abstraction. Instead of Car depending directly on Engine, let’s add an interface:
publicinterface Engine { publicvoid start(); }
Now we can connect any type of Engine that implements the Engine interface to the Car class: